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Monday, July 30, 2012

The computer-assisted instruction.


Computer-assisted instruction in general. Can be categorized as follows.

A. Course content details (Tutorials).

      Profile content tutorials. The computer program that allows students to learn due time The new find for the tools and principles. With all due. The questions and find answers to the lesson and the students. The program will display the content. It will teach you to ask questions to. Then students will analyze the answers and then decide. The content, or for students to answer the question or the content Explanation This additional observations and tutorials will also include how to guide students to solve the problem either. By providing guidance to students to choose the correct answer. The teaching material on the corners of a triangle that Kemp and his mail (Kemp and Smellie 1994, 278) was presented.



Two. Practice (Drill and Practice).

      After students learn the content and detail. What is needed is to have the opportunity to practice skills or training, meets us again so that It will take the knowledge learned to be as fast or autonomously called automatically. A computer program to practice skills that are very popular because it is clearly used only for the purpose. The training programs are easier to build a detailed program of instruction at It has been said on the topic. Previous programs have focused on the practical skills to achieve specific skills, such as skills, vocabulary skills, a positive number. Map reading skills. The program of this type are most commonly used in mathematics, language or foreign language skills are often used. The question is sometimes called a lot of issues and questions (Item Pool) In addition, The question that should be inserted between the statistical analysis. The level of difficulty - easy, discrimination, etc. A good training program should include an assessment of their drawbacks that need to be trained.
The knowledge level. And that the cause of the defect in the wrong skills, such as the shape of the Daily Mail and Kemp (Kemp and Smellie 1994, 278) was presented.

Three. Simulation. (Simulations).

      Simulation programs in teaching and learning. How to create situations to imitate or substitute for real life. For learning in the classroom in order. Rotate the motivation for students to practice and try to time it can be expensive. Or a high risk, such as flight simulation. The simulation.
Of nuclear reactions. The simulation of integrated circuits, etc. The simulation allows the students involved. The control of the decision. To interact with what is expected. If in real-life scenarios by which students may be able to react in these scenarios, however, they would reduce. Complex and difficult than the actual events, such as lower profile reduces the chance that will happen in the simulation, the students have to solve the bug problem.
The learning process is self-understanding of the features in the roll-panel to learn how to control these events, or If I learn how to be profitable. This account, however, the situation is different, the purpose of using simulation in order of A gives students. Create a test event as safe and effective. Simulation on a circuit that Kemp and his mail (Kemp and Smellie 1994, 278) was presented.



Four. Game instruction (Instructional games).

      The game application for teaching is becoming more common. The effort is a challenge and a real boost and I want to make learning easy. In addition, the game also improves the learning environment for the better because of the color image. Sound and graphics. The motion. It's real. John woke up. Form of the game in order to teach the same with learning scenarios, but the difference by increasing the role of students in the use of games to teach these games to teach mathematics and Kemp and Mel Lee (Kemp. and Smellie 1994, 278) was presented.

Five. Demo (Demonstration).

      The purpose of the demonstration program in order to demonstrate the capacity to teach.
Or describe a particular topic is to help people. The students learn to understand what better example. A chart showing the details. Demonstration of a solar eclipse. The demonstration of the orbit of the stars, etc.

6. To solve the problem (Problem - Solving).

      Federal support for a lesson. I used to think, learn and solve problems as I stud it with my students, the criteria for the program to support the program. The solution can be divided into two types of programs that allow students to write their own. The program has been written to help students to solve problems that computers can help in math and find out.
Valid in this case the computer is to help students achieve the skills to solve the problem by data and factors. Most of what there is to support the ➜ You before, but if the problem by using a program that is written, the computer will calculate the student-manager with the support that program, students will pay attention. and if I get the motivation and incentive to learn. The students. The feeling of fun and challenges and are trying to solve problems such as personality development program, the Daily Mail and Kemp (Kemp and Smellie 1994, 278) was presented.


Seven. Tests (Tests).

      Using a computer program to test the role of an evaluation of the students before classes begin. Between classes and after school. It also allows the instructor to have a sense of freedom from the rules relating to the test as well as computers have transformed the traditional to the interaction with students may be back by now, or evaluation. After completing the test.

Eight. Expert system (Expert System).

      Expert system A computer program that has the ability to solve problems by using only the main beams are Pradipat or AI (Artificial Intelligence) and the Ways of the knowledge base (Knowledge Base) were used in order to collect information and data. Facts (Facts) by using knowledge and inference procedures to solve problems that are difficult and require experience.
It's special knowledge and expertise of the people. The system is capable of replicating humans. The knowledge and expertise is an important aspect of expert systems is the ability to draw on existing knowledge to solve problems effectively. This may be a model of learning for the students to learn on their own, students can learn about the progress and shortcomings in their own learning.


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